Sharing knowledge and experiences in disability innovation, GDI Hub's new Disability Innovation Live series is a space for questions, ideas and reflections - we'll be telling the stories behind the innovations, the people behind the products and the pathways to success. Each month will focus on a different topic or theme.
On the 22nd and 23rd of August 2019 several members of GDI Hub were invited to Geneva to take part in the consultation for the Global Report on Assistive Technology (GReAT) organized by the WHO. The scope of the consultation was to bring together academics, practitioners, policy makers, and assistive technology users from different countries in the world to help shape the content for the Global Report on Assistive Technology that will be published by 2021.
The Association for the Advancement of Assistive Technology in Europe held its annual conference, this year with a focus on Global Challenges in Assistive Technology, in Bologna (Italy) between the 27th and the 30th of August. Researchers from GDI Hub and partner organizations including the Clinton Health Access Initiative and ATscale organised a special session focused on sharing the work carried out so far as part of the AT2030 programme.
We are very keen to have a mixture of academic and non-academic papers at this workshop therefore, we would like to invite additional contributions in the format of a social paper OR a standard 4-page CHI extended abstract. Social papers are maximum one page in length and act as a CV for networking. These can be submitted by anyone interested in the area of accessibility and gaming. We have extended the deadline to the 1st of October.
The aim of this project to build new low-cost approaches to more reliable mental wellbeing measurements using mobile sensing technology, supporting unconstrained and potentially a variety of everyday situations.
Fit-for-purpose, affordable body-powered prostheses is designing upper limb prostheses that are both low cost and fit for their purpose and circumstance. The project is funded through the Engineering and Physical Sciences Research Council (EPSRC) and National Institute for Health Research (NIHR) Global Challenges Research Fund.
As part of the AT2030 programme, the GDI Hub will support Motivation in testing their new wheelchair provision system in Kenya to evaluate the quality of the new designs and understand how distributed manufacturing through 3D printing could augment current wheelchair service provision models.
GDI Hub has partnered with Humanity & Inclusion to support them with the research components of the project, to ensure that robust evidence is collected and analysed across all sites.
For demand-based innovation to thrive we require a range of activities which can both adapt to good ideas coming from disabled people as well as working more closely with the market-shaping project to iterate business plans and create routes to market that were otherwise not available.
Researchers from the Development Planning Unit at UCL, along with Leonard Cheshire, are working with the GDI Hub to undertake an exciting programme working with communities living in conditions of informality (often referred to as slums) in Freetown, Sierra Leone and Banjarmasin, Indonesia.
An EPSRC GCRF project the project tested a new methodology for creating accessible maps for fast changing cities like Delhi. Using embedded sensors attached to wheelchairs, we mapped accessible and difficult to access routes. Initially, the project also aimed to capture rehabilitation metrics whilst pushing a wheelchair beyond a clinical environment, but instead the community of wheelchair users we worked with preferred to use the tool as an advocacy tool.
A research project to understand how and when manual wheelchair users need and use power assistance and to determine if fuel cell technology is suitable for the power requirements of assistive technology, specifically wheelchairs.
This project looked at identity and the changing perception of disabled people and disability. The primary focus was prosthetics and the use of new technologies including 3D printing to democratise prosthetics and allow individuals to customise their assistive devices in a timely and affordable way.
Ongoing research where we have developed a new technique for wheelchair localisation and surface determination using a fusion of GPS/IMU information and machine learning. Data captured helps wheelchair users travel in a more effective ways and share data to demonstrate accessibility issues and encourage improvements.
To address the need gap and significantly scale up the provision of affordable and appropriate Assistive Technology, this sub-programme will test market shaping methodologies which include research, scoping, and future planning; the creation of market shaping tools; and pilot testing of market interventions. This sub-programme is led by the Clinton Health Access Initiative (CHAI).
To align and consolidate global Assistive Technology efforts as well as to lay the foundations for systems-level change on a global scale this sub-programme will provide a set of global benchmarks and standards for Assistive Technology. The sub-programme will develop models of integrated Assistive Technology service provision, including screening and training tools; develop procurement tools; as well as a mobile tool to identify population needs for Assistive Technology. This programme is being co-led by WHO, UNICEF, and the London School of Hygiene and Tropical Medicine.
Funded by UK AID this focused on mapping and analysis of the innovation landscape around Assistive Technology globally with a focus on low and middle-income countries to highlight potential market failures and to scope out possible solutions.
Partnering with UCL and the International Committee of the Red Cross, the GDI Hub hosted the Enable Makeathon 2.0 in London. Five teams were selected to come to London to further develop their disability innovation ideas into new products and services over the course of a 16-day intensive ‘bootcamp’.
The project focuses on the impact of assistive technology and accessible learning materials in promoting participation of children with disabilities in Uganda. This project aims to provide support to overcome barriers to education through assistive technology and to develop the evidence base for how technology helps inclusion in the classroom.
To accelerate access to Assistive Technology, ATscale the Global Partnership for Assistive Technology was formally launched at the Global Disability Summit in 2018. The Partnership will catalyse change, amplify existing work, and coordinate access to Assistive Technology by tackling supply and demand side drivers to scale. The AT2030 programme will continue to support the development and implementation of ATscale.
Over five years, AT2030 will test ‘what works’ to improve access to AT and will invest in and support solutions to scale with a focus on innovative products, new service models, and global capacity support. The programme will reach 9 million directly and 6 million more people indirectly to enable a lifetime of potential through life-changing Assistive Technology.
The PrimeVR2 project is a Horizon 2020 project where commercial, academic and research teams are building a virtual reality platform that will allow people with a hyperkinetic movement disorder, people who have had a stroke, and people with a sports injury to play games and interact in a virtual environment for rehabilitation.
The dynamic aspects of living with disability, life transitions, including ageing, psychological distress, long-term conditions such as chronic pain and new conditions such as long-COVID affect people’s abilities. Interactions with this diversity of embodiments can be enriched, empowered and augmented through using multisensory and cross-sensory modalities to create more inclusive technologies and experiences. This workshop will explore three related sub-domains: immersive multi-sensory experiences, embodied experiences, and disability interactions and design. The aim is to better understand how we can rethink the senses in technology design for disability interactions and the dynamic self, constructed through continuously changing sensing capabilities either because of changing ability or because of the empowering technology. This workshop will: (i) bring together HCI researchers from different areas, (ii) discuss tools, frameworks and methods, and (iii) form a multidisciplinary community to build synergies for further collaboration.
Research that focuses on understanding technology and how it could be used to empower people with disabilities who live in the Global South is sorely needed, yet conducting and planning studies in the field is often challenging.
We want to co-create a long-lasting, sustainable and creative community, made by and for researchers and practitioners from academia, NGOs, and the private sector who are interested in conducting work around technology for people with disabilities living in the Global South. Our unique workshop is designed to support this aim through synchronous and asynchronous activities. Our vision is to spark engagement beyond the boundaries of this CHI2021 workshop.
AT2030 (Assistive Technology 2030) brings together partners who haven’t traditionally focused on assistive technology (AT), with experts, innovators and AT users to experiment with new ideas and thinking.
GDI Hub Academic Research Centre provides robust evidence of the effectiveness of the AT2030 projects to drive evidence and knowledge.
Designing a new way to produce erasable tactile drawings and graphics to present visualisations to blind and partially sighted students and professionals. The project uses smart materials and research on ways to make them operational. The final output will be particularly useful to understand STEM subjects and to express and communicate ideas and creativity.
PhD student Kate Burton is conducting research on using 3D imaging and printing from microscopic images to provide tactile representations for visually impaired people. The aim is to take the world seen through a microscope and make it accessible to those with visual impairments using tactile 3D printed models.
Up to £20,000 is available to support winning applicants in the development of employment solutions focused around mobile in Bangladesh. Mobile technology can act as a bridge to employment opportunities by helping people learn skills, increasing awareness of job opportunities and helping to get and retain employment opportunities.