Research
Disability innovation is more than a product, service, or policy, it is a way of thinking to address disability challenges by co-designing solutions and sharing knowledge.
GDI Hub is a multi-sector, multi-partner, inter-disciplinary UCL research centre, bringing together diverse and cross-disciplinary expertise to leverage international partnerships for global reach, led by Academic Director Professor Cathy Holloway.
Disability Interactions in Digital Games: Workshop at CHI Play 2019
We are very keen to have a mixture of academic and non-academic papers at this workshop therefore, we would like to invite additional contributions in the format of a social paper OR a standard 4-page CHI extended abstract. Social papers are maximum one page in length and act as a CV for networking. These can be submitted by anyone interested in the area of accessibility and gaming. We have extended the deadline to the 1st of October.

Fit-for-purpose, affordable body-powered prostheses
Fit-for-purpose, affordable body-powered prostheses is designing upper limb prostheses that are both low cost and fit for their purpose and circumstance. The project is funded through the Engineering and Physical Sciences Research Council (EPSRC) and National Institute for Health Research (NIHR) Global Challenges Research Fund.

Dynamic seating for children with severe movement disorders
GDI Hub is working with Designability to evaluate a new kind of seat that moves with the child and enables them to explore movement while they are seated and well supported

Power-up! - Fuelling the next generation of assistive technologies
A research project to understand how and when manual wheelchair users need and use power assistance and to determine if fuel cell technology is suitable for the power requirements of assistive technology, specifically wheelchairs.

ARCCS - Accessible Routes from Crowdsourced Cloud Services
Ongoing research where we have developed a new technique for wheelchair localisation and surface determination using a fusion of GPS/IMU information and machine learning. Data captured helps wheelchair users travel in a more effective ways and share data to demonstrate accessibility issues and encourage improvements.

Prime-VR2
The PrimeVR2 project is a Horizon 2020 project where commercial, academic and research teams are building a virtual reality platform that will allow people with a hyperkinetic movement disorder, people who have had a stroke, and people with a sports injury to play games and interact in a virtual environment for rehabilitation.