Research

Sculpture of a giant character on top of a space hopper with wheelchair users interacting with the sculpture via their mobile phone
Europe

Disability Interactions in Digital Games: Workshop at CHI Play 2019

Are you interested in exploring the challenges and opportunities of developing more inclusive games for and with people with disabilities? Submit your contribution and join us on October 22 in Barcelona at the CHI Play workshop on Disability Interactions in Digital Games.

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Logo of the title of the project: fit for purpose prosthetics. For is represented by the number four which in the center has a hand with half an arm that appear to be a prosthetic.
Asia | Africa | Europe

Fit-for-purpose, affordable body-powered prostheses

Fit-for-purpose, affordable body-powered prostheses is designing upper limb prostheses that are both low cost and fit for their purpose and circumstance. The project is funded through the Engineering and Physical Sciences Research Council (EPSRC) and National Institute for Health Research (NIHR) Global Challenges Research Fund.

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A close up of an industrial machine leaving a dark pattern on a sheet of perspex/glass.
Europe

Makespace at HereEast

GDI hub has joined forces with the Surgical Robot Vision Lab and the Autonomous Manufacturing Lab to create a shared space that brings together a wealth of expertise as well as equipment, improving knowledge exchange and increasing collaboration opportunities.

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A picture of a computer model of a dynamic seat for children with severe movement disorders
Europe

Dynamic seating for children with severe movement disorders

GDI Hub is working with Designability to evaluate a new kind of seat that moves with the child and enables them to explore movement while they are seated and well supported

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A computer generated 3D model of a wheelchair on a blue chequered background.
Europe

Power-up! - Fuelling the next generation of assistive technologies

A research project to understand how and when manual wheelchair users need and use power assistance and to determine if fuel cell technology is suitable for the power requirements of assistive technology, specifically wheelchairs.

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A computer-generated frame model of a right arm with thumb, index and second fingers extended. Multi-coloured triangles surround the design.
Europe

Body 2.0 - Extending ability through 3D printing technology

This project looked at identity and the changing perception of disabled people and disability. The primary focus was prosthetics and the use of new technologies including 3D printing to democratise prosthetics and allow individuals to customise their assistive devices in a timely and affordable way.

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A female wheelchair user in dark clothes and beanie hat ascending a ramp from right to left in a sports hall.
Europe

ARCCS - Accessible Routes from Crowdsourced Cloud Services

Ongoing research where we have developed a new technique for wheelchair localisation and surface determination using a fusion of GPS/IMU information and machine learning. Data captured helps wheelchair users travel in a more effective ways and share data to demonstrate accessibility issues and encourage improvements.

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Founding Partners