Disability innovation is more than a product, service, or policy, it is a way of thinking to address disability challenges by co-designing solutions and sharing knowledge.GDI Hub is a multi-sector, multi-partner, inter-disciplinary UCL research centre, bringing together diverse and cross-disciplinary expertise to leverage international partnerships for global reach, led by Academic Director Professor Cathy Holloway.
We are very keen to have a mixture of academic and non-academic papers at this workshop therefore, we would like to invite additional contributions in the format of a social paper OR a standard 4-page CHI extended abstract. Social papers are maximum one page in length and act as a CV for networking. These can be submitted by anyone interested in the area of accessibility and gaming. We have extended the deadline to the 1st of October.
Fit-for-purpose, affordable body-powered prostheses is designing upper limb prostheses that are both low cost and fit for their purpose and circumstance. The project is funded through the Engineering and Physical Sciences Research Council (EPSRC) and National Institute for Health Research (NIHR) Global Challenges Research Fund.
A research project to understand how and when manual wheelchair users need and use power assistance and to determine if fuel cell technology is suitable for the power requirements of assistive technology, specifically wheelchairs.
Ongoing research where we have developed a new technique for wheelchair localisation and surface determination using a fusion of GPS/IMU information and machine learning. Data captured helps wheelchair users travel in a more effective ways and share data to demonstrate accessibility issues and encourage improvements.
The PrimeVR2 project is a Horizon 2020 project where commercial, academic and research teams are building a virtual reality platform that will allow people with a hyperkinetic movement disorder, people who have had a stroke, and people with a sports injury to play games and interact in a virtual environment for rehabilitation.
Our project contributes to this vision by: (i) engaging the disabled community of east London in a conversation about their experiences and perceptions of the QEOP and then (ii) co-creating a multisensory representations of the experience of blind people as a reminder of diversity and inclusion at the park.